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Contents

  • 1Catch by guessing the name
  • 2Catch during battle
  • 3How catch chances are calculated
  • 3.1Status bonuses
  • 3.2Ball bonuses
  • 4How Pokémon gain levels
  • 5What you keep after catching
  • 6Related pages
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Levels and Catching

Guess the name or throw a ball

Levels & Catching

Game Mechanic
Catching Pokémon
Wild Level CapLevel 32
Chat catchingFirst correct guess; no ball cost
Standard Throw Cap95%
Master BallGuaranteed capture
Sleep / Freeze Bonus×2.0
IVs and natureUnchanged after catching
Game Mechanics Index Spawn Rates & Rarity Poké Balls & Items

There are two ways to catch a wild Pokémon: guess its name in chat, or battle it and throw a ball. A correct chat guess is free. Battle catching gives you a chance to weaken the target and improve your odds.

Normal wild spawns don't exceed level 32. Their starting level also depends on their evolution stage, so an evolved Pokémon can appear at a higher level than a first-stage one.

Catch by guessing the name

Use /catch <pokemon name> while the encounter is active. The first correct guess catches it without spending a Poké Ball.

Multi-word names are accepted. For regional and named forms, include the form as well: Alolan Raichu needs the equivalent of raichu alola, rather than just raichu.

See Pokémon Forms for more naming examples. /pokedex <pokemon> can help when you're unsure which form you're looking at.

Catch during battle

Start a wild battle with /battle, then choose Catch on your turn. The ball selector shows your inventory and the current catch chance for each ball.

A throw spends one ball and your turn. If it fails, the battle continues and the wild Pokémon may attack. Opening or cancelling the ball menu is free, but it doesn't pause the turn timer.

Lowering the target's HP and applying a status condition can improve your odds. Don't knock it out: a fainted Pokémon can't be caught.

How catch chances are calculated

For an ordinary ball, the chance is capped at 95%:

Chance=min⁡(95%,Catch Rate255×(1−23×Current HPMax HP)×Ball Multiplier×Status Multiplier)\text{Chance} = \min\left(95\%, \sqrt{\frac{\text{Catch Rate}}{255}} \times \left(1 - \frac{2}{3} \times \frac{\text{Current HP}}{\text{Max HP}}\right) \times \text{Ball Multiplier} \times \text{Status Multiplier}\right)Chance=min(95%,255Catch Rate​​×(1−32​×Max HPCurrent HP​)×Ball Multiplier×Status Multiplier)

The species' catch rate is part of the calculation, so two Pokémon at the same HP percentage can have different odds. The selector shows the calculated chance; you don't need to work it out yourself.

Status bonuses

StatusMultiplierKeep in mind
Sleep or Freeze×2.0Gives the largest status bonus.
Paralysis, Burn, or Poison×1.5Burn and poison can knock the target out if you wait too long.
No status×1.0No status bonus.

Ball bonuses

BallMultiplierCatch limit
Poké Ball×1.0Up to 95%.
Great Ball×1.5Up to 95%.
Ultra Ball×2.0Up to 95%.
Master BallGuaranteed100% for a catchable target.

A Master Ball is the exception to the ordinary 95% cap. It doesn't reroll the target's IVs or nature.

How Pokémon gain levels

Each Pokémon has a cumulative EXP threshold for every level. The current curve reaches level 100 at 999,949 EXP; the amount needed between levels grows as the Pokémon gets stronger.

For target level (L), the total EXP threshold is:

EXP(L)=⌊0.5(L3−1)+50(L2−1)⌋\text{EXP}(L)=\left\lfloor 0.5(L^3-1)+50(L^2-1)\right\rfloorEXP(L)=⌊0.5(L3−1)+50(L2−1)⌋

The formula applies from level 2 through level 100. Level 1 starts at 0 EXP, and Pokémon cannot go above level 100. To find the EXP needed for one level, subtract the current level's threshold from the next one's. For example, level 50 starts at 187,449 EXP and level 51 starts at 196,325 EXP, so the Pokémon needs 8,876 more EXP to reach level 51.

Level reachedTotal EXPEXP from this level to the next
10153
105,4491,216
2539,0123,525
50187,4498,876
75492,13716,100
99975,14924,800
100999,949—

The curve sets the level thresholds; the EXP awarded by a battle or activity depends on that activity and the Pokémon taking part.

What you keep after catching

The Pokémon joins your collection fully healed. Its species, form, level, shiny status, IVs, and nature stay as they were when it spawned. Choosing a different ball doesn't change those attributes.

Related pages

  • Spawn Rates and Rarity
  • Items
  • Pokémon Forms
Categories:
  • Game Mechanics

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